PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEOSCRIBE SPARKOL PADA MATERI KEKONGRUENAN DAN KESEBANGUNAN DI SMP PGRI 2 BOGOR

Authors

  • Ardistya Puspita Sari SMP PGRI 2 Bogor
  • Indra Martha Rusmana Universitas Indraprasta PGRI Jakarta

DOI:

https://doi.org/10.46306/lb.v2i1.29

Keywords:

ADDIE Model, Videoscribe Media, Congruence and Similarity, Model ADDIE , Media Videoscribe, Kekongruenan dan kesebangunan

Abstract

This study aims to determine the feasibility of using learning media based on Videoscribe Sparkol on congruence and similarity material at SMP PGRI 2 Bogor. The method used in this study is the Research and Development method using ADDIE development procedures, namely (Analysis, Design, Development, Implementation, and Evaluation). The data collection method used an expert test validation questionnaire. The results of data analysis in the media validation process included media experts, namely 4.00 meaning "good", material experts, namely 4.00 intention "good", and development experts, namely 4.25 meaning "very good". It can be concluded that the average feasibility of learning media based on Sparkol videoscribe is feasible because the intermediate results are promising. This media development was carried out until expert testing and was not carried out in the field due to the Covid-19 pandemic in 2020

Downloads

Download data is not yet available.

References

Abdul Karim, Dini Savitri, & Hasbullah. (2020). PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ANDROID DI KELAS 4 SEKOLAH DASAR. Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 1(2), 63–75. doi:10.46306/lb.v1i2.17

Achdiyat, M., & Utomo,R. 2017. Kecerdasan visual-spasial, kemampuan numerik, dan prestasi belajar matematika. Jurnal Formatif, 7(3), 234–245

Astuti, P., & Febrian, F. (2019). Diseminasi Online Multimedia Pembelajaran Matematika yang Dikembangkan Menggunakan Videoscribe. Jurnal Anugerah, 1(1), 19–24. doi:10.31629/anugerah.v1i1.1650

Gusti, A. G. A., & Indra Martha Rusmana. (2020). PENGEMBANGAN MEDIA LAGU RUMUS MATEMATIKA BERBASIS AUDIO PLAYER UNTUK KELAS VI SD/SEDERAJAT. Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 1(3), 140–152. doi:10.46306/lb.v1i3.28

Heriyati. 2017. Pengaruh minat dan motivasi belajar terhadap prestasi belajar matematika. Jurnal Formatif, 7(1), 22–32.

Martha Rusmana, I., & Mila Kurniawarsih. (2020). PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK MATEMATIKA SISWA KELAS IV SEKOLAH DASAR BERBASIS BUDAYA. LEBESGUE, 1(1), 39–48. doi:10.46306/lb.v1i1.11

Nizam. 2016. Ringkasan Hasil-hasil Asesmen Belajar Dari Hasil UN, PISA, TIMSS, INAP. Puspendik.

Nurrohmah, F., Ganda Putra, F., & Farida. (2018). Development of Sparkol VideoScribe Assisted Media. Formatif: Jurnal Ilmiah Pendidikan MIPA, 8(3), 233–250.

Rahmatika, D. F., & Ratnasari, N. (2018). Media Pembelajaran Matematika Bilingual Berbasis Sparkol Videoscribe. Desimal: Jurnal Matematika, 1(3), 385–393. doi:10.24042/djm.v1i3.3061

Siswanto, D., Muhammad Sadar, & Lasri Nijal. (2021). Bahan Ajar Menggunakan Sparkol Videoscribe Berbasis Multimedia untuk Technoprenuership Peningkatan Mutu Pembelajaran. J-COSCIS : Journal of Computer Science Community Service, 1(1), 56–62. doi:10.31849/jcoscis.v1i1.6187

Sugiyono. 2011. Metode Penelitian Kuantitatif, Kualitatif dan R & D. Bandung : Alfabeta

Published

2021-04-30

How to Cite

Ardistya Puspita Sari, & Indra Martha Rusmana. (2021). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEOSCRIBE SPARKOL PADA MATERI KEKONGRUENAN DAN KESEBANGUNAN DI SMP PGRI 2 BOGOR. Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 2(1), 112-120. https://doi.org/10.46306/lb.v2i1.29